VFX News

Visual Effects News and Stories from Around the Web

16 Directors Redefining the 21st Century Blockbuster

Phil Lord and Chris Miller, Joe and Anthony Russo, JJ Abrams, Jennifer Lee. Jon Favreau, Zack Snyder, David Yates, Matt Reeves, James Gunn, Gareth Edwards, Colin Trevorrow, Patty Jenkins, Joss Whedon, Matthew Vaughn

FXGuide fxpodcast #303: UK Union update

We discuss the latest info about UK visual effects artists who are seeking union representation. Joe Pavlo (artist) and Paul Evans (BECTU) are our guests. Unpaid overtime, fear, social media, how to organize, collusion, opting out of overtime… just a few of the things Joe and Paul discuss with our Jeff Heusser

Ray Harryhausen’s Jason and the Argonauts

With 1963 primitive graphics technology, How was this skeleton animations fights achieved?

First Look At Spiderman Concept Art From Captain America: Civil War 

Check out a batch of concept art for Spider-Man from the Captain America: Civil War Art of the Movie book, which is now available.

Eye candy trumps plot in ‘Alice Through the Looking Glass’

A trippy showcase for the latest visual effects wizardry, “Alice Through the Looking Glass” takes us on another adventure that is long on twee but short on story.

Judge Certifies Class in Animators’ Anti-Poaching Scheme Lawsuit

VFX workers claim Disney, Pixar, DreamWorks and others conspired to keep wages low by promising not to poach one another’s employees.

‘X-Men: Apocalypse’: Solid premise can’t uphold the franchise’s ponderous weight

http://www.examiner.com/review/x-men-apocalypse-solid-premise-can-t-uphold-the-franchise-s-ponderous-weight

‘Warcraft’ Featurette Highlights The Technology Called ‘Haircraft’

A featurette was released to showcase how much time and effort went into the making of this film specifically on the visual effects.

‘Teenage Mutant Ninja Turtles: Out of the Shadows’ Clip Features Absolutely Zero Turtles

Humans: the unsung heroes of the first Teenage Mutant Ninja Turtles reboot.

Here’s how the big battle from last night’s ‘Game of Thrones’ looks without visual effects

HBO released a visual effects breakdown of the big cave battle beyond the wall as part of its “Anatomy of a Scene” series. The seven-minute video reveals how the climactic battle, and its haunting final moment with Hodor, came to life. 

Come along to our weekly Thursday VFX Lunchmeet

Every Thursday from 1-2pm at the Jurassic Church (St. Anne’s, Wardour Street – nr. Shatesbury Avenue) Grab a sandwich or some sushi, sit on the grass, soak up a little sunshine and chat about what’s happening in the world of London VFX – look for the green flag!

1:00-2:00pm every Thursday

The Jurassic Church

(St. Anne’s, Wardour Street – nr. Shaftesbury Avenue)

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UK VFX Union featured on fxguide podcast!

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Paul Evans, the BECTU national official for the vfx branch and Joe Pavlo, the vfx branch chair had a chat with Jeff Heuser from the fxguide podcast to talk about their work in the UK to establish a Visual Effects Union. A lot of ground was covered from the explosive growth of the vfx union in the UK over the last year, to some of the issues facing people working in the visual effects industry and a look ahead at the future of the union in the visual effects industry.

listen to the episode here:

fxpodcast #303: UK Union update

We discuss the latest info about UK visual effects artists who are seeking union representation. Joe Pavlo (artist) and Paul Evans (BECTU) are our guests. Unpaid overtime, fear, social media, how to organize, collusion, opting out of overtime… just a few of the things Joe and Paul discuss with our Jeff Heusser

also available to download in iTunes

Inspired? Why not come along to the Thursday VFX LunchMeet every week from 1-2pm in the courtyard at St. Anne’s Church, Wardour Street (nr. Shaftesbury Avenue) and find our more about the vfx union – or just cut to the chase and join the union right now!

VFX Branch wins award!

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At the BECTU National Conference over the weekend, the Visual Effects Branch was honoured with the Roger Bolton Memorial Award. It’s basically the unions “branch of the year” award and it was presented to members of the committee at the conference in recognition of our record breaking recruitment over the last year and our recognition campaigns at MPC and Framestore!

Come along to our Thursday VFX Lunchmeet today from 1-2pm at Jurassic Church (St. Anne’s, Wardour Street – nr. Shatesbury Avenue) so we can give each other high fives and pats on the back! Grab a sandwich or some sushi, sit on the grass, soak up a little sunshine and chat about what’s happening in the world of London VFX!

1:00-2:00pm Thursday

The Jurassic Church

(St. Anne’s, Wardour Street – nr. Shaftesbury Avenue)

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Large BECTU survey points to serious concerns from MPC’s visual effects workers

full article on BECTU’s website here

Bare necessities missing for VFX workers at MPC

“Moving Picture Company appears to encapsulate everything that is wrong with employment in UK VFX in microcosm” says BECTU, the media and entertainment union.

In a large-scale survey of people who have worked at London’s Moving Picture Company (MPC), conducted in the week leading up to the UK premiere ofJungle Book, BECTU has found a workforce, both past and present, that has serious concerns about the company’s coercive working culture, with widespread complaints from world-class VFX artists about pressures to work excessive unpaid overtime.

In late 2015, BECTU started actively recruiting at MPC, which provided VFX services on Jungle Book.  In campaigning for union recognition, members were taken aback by management’s hostility to this move; recruitment literature was removed and discussion about the union was banned in staff forums. Thankfully, part of the company’s attempts to keep the union out resulted in small improvements to management attitudes towards their staff, but – as BECTU’s survey shows – significant concerns remain.

In particular, members were conscious of unfair pressure resulting from the company’s culture of short-term contracts. MPC has an employee-profile that dramatically contradicts UK Screen’s claims that “91% of the UK VFX workforce have a permanent contract.”

Short term contracts increase workplace pressures

Instead, MPC appears to have an overwhelming preference for short-term contracts, with a surprising number of individual respondents (in free-text comments) making a direct link between this and the climate of pressure from managers, particularly on unpaid overtime.

Significant numbers of staff were prepared to say that:

  • MPC is not interested in a fair dialogue with independently-minded employees
  • they have little faith in the ‘Crew Forum’ as a means of resolving problems fairly (current employees were significantly sceptical)
  • work-life balance for VFX artists at MPC is often very bad.

There were widespread fears around:

  • refusing to work unpaid overtime
  • raising legitimate grievances with management
  • management finding out about individuals’ BECTU membership.

There was a significant number of respondents who complained of “unwelcome pressure” or feeling harassed by colleagues / management, and an even larger number of respondents who said that they knew of colleagues who had experienced such pressure. A very clear majority of the respondents who knew about unwelcome pressure believed that reporting such behaviour would be frowned upon (in many cases because management were the ones behaving badly).

Paul Evans, BECTU national official, supporting VFX workers said:

“These results are very disturbing and we hope that MPC will agree to work with us on a full independent survey on this subject so that it can be dealt with properly. The VFX sector is now a central part of the UK film industry. It is astonishing that most survey respondents were frightened that MPC would find out that they are members of a trade union, and that there was a widespread fear of raising concerns, reporting unwelcome pressure and asking for a responsive management.

“MPC appears to encapsulate everything that is wrong with employment in UK VFX in microcosm – particularly the way the business is structured to pressure people into working long hours without being paid for overtime. In a few clear cases, respondents reported direct bullying and intimidation from managers.

“If the UK VFX industry is to retain the talent that it needs to survive and grow, it needs to be a race to the top, and not to the bottom. We need London to lose its reputation for excessive unpaid overtime, and this forms part of BECTU’s wider campaign to ensure that everyone in the film industry is paid for all of the hours that they work.”

 

BECTU is the media and entertainment union for the UK

read the full article on BECTU’s website here

 

This Thursday and every Thursday, union members and other vfx people get together at our weekly lunch meet where we chat about things that are important to people in the vfx industry.

We will be meeting this Thursday April 14th  1:00 – 2:00 pm  @ Kingley Ct, Carnaby St. 

Look for the green flag!

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JOIN THE DISCUSSION! Sick Pay: Part 2

How does your sick pay stack-up?

On our previous blog post we talked about sick pay, but do you ever wonder how your sick pay might stack up comparably? How it might stack up to other unionized sick pay?

The VFX BECTU Union Branch welcomes any company’s decision to give employees entitlement to some sick pay and it’s great to see employees speaking up and having serious dialogue about sick pay with some employers, but in reality offering 0.5 days per completed month, up to a maximum of 5.5 days within the first year of employment is peanuts in comparison to other employers in the media and entertainment industries.

The fact that so many employees in VFX are on short-term contracts means that even this paltry offer rarely ever matures into anything that would cover more than a couple of days paid sickness leave. Especially when we as workers can feel guilty about using those days during crunch and having our colleagues pick-up the slack when we’re all a team and under the gun together. Not to mention that it seems more and more these days we are in shorter deadlines and crunchtime with more work to do than ever.

Those sick days are of course used or lost and do not accumulate and when you change jobs, you must reenter another qualifying period even if you are returning to a company whom you’ve been employed with before.

Although something is better than nothing, not every visual effects company has had this policy. In fact, while not London based, Rhythm and Hues actually offered cumulative employment periods. That mean that returning contract employees didn’t have to re-enter a qualifying period if rehired. Their previous time employed, even with breaks, was counted overall for qualifying for extra holidays, sick days and medical.

We are aware that the VFX companies have a joint HR working group that is hosted by UK Screen and establishing something like this as a cross-sector arrangement would be a welcome development for the companies to offer fairly standard sickness terms to their owns staff and could help freelancers carry days with them to new companies. We also think that a cross sector arrangement might be beneficial helping visual effects companies come up to par with similar employers in the media and entertainment industries.

BECTU has seen comparative surveys of London-based media companies holiday offerings and the BBC turns out to have the lowest sick-pay provision – and even they pay up to four weeks sick pay for each illness, and up to 13 weeks for all absences to all staff who have worked less than two years in the company (the entitlement doubles after two years). There is no qualifying period on this.

If anything, because so many staff are on short-term contracts, we would expect an employer like this to offer much more generous terms. In the West End Theatres, while there are qualifying periods for earning more than Statutory Sick Pay, the industry has recognised that short-term contracts are a problem and the employers who are members of the Society of West End Theatres often use ‘continuous employment in The West End’ rather than continuous employment with individual employers as the qualifying measure for terms and conditions that vary based on length of service.

This makes sense to us on at the VFX BECTU Branch, after all, many times it’s not the employees or the company’s fault when there are gaps in projects. We fully understand that things get pushed, deadlines change, and sequences get cut on the editing room floor. However, we must admit that this is felt most by those who have contributed so much to the success of countless Hollywood Blockbuster that make millions who inturn then must deal with uncertainty and gaps in employment. While the gaps may be unavoidable, surely starting over and over at the same companies and reentering qualifying periods is something we can change.  As shown above this would be completely achievable and is already done by the West End Theatres and indeed was even implemented by another visual effects company.

This small change could make a world of difference for visual effects employees. It could even be broadened into a shared pension scheme, so workers don’t have to continuously roll individual pensions from one company to the next as they switch jobs and instead work through a “continuous employment in London Visual Effects” as the qualifying measure for terms and conditions that vary based on the length of service.

This Thursday and every Thursday, union members and other vfx people get together at our weekly lunch meet where we chat about things that are important to people in the vfx industry.

We will be meeting this Thursday March 24  1:00 – 2:00 pm  @ Kingley Ct, Carnaby St. 

Look for the green flag

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MPC Rethinks Its Sickness Policy

Yesterday MPC announced a U-turn to the company’s sickness policy which had already been officially updated less than six months ago.

With MPC’s management perhaps feeling pressure from the the wave of VFX unionisation sweeping the industry, freelancers on 1 year or less contracts are now entitled to up to 5.5 days of sick pay per year. This is a huge improvement as up until now employees had 0.0 days of sick pay during their first year of employment.

This simply would not have happened if artists in the MPC comp department had not previously joined BECTU in big numbers and asked the Union to formally put forward a recognition bid on their behalf.

It’s only by joining the Union and following a legal and democratic path established by the government that companies such as MPC will ever listen to its workforce.

MPC keeps being openly hostile to the idea of a Union, depicting it as a “third party” who wants to dictate policies, while not realising that the Union is nothing but their own employees, who are unhappy about how they are being treated and who are asking for change.

BECTU will keep pushing for recognition at all London VFX facilities in the months and years to come, and you can be sure to see more results like this happening.

We hope you will join us. No more fear!